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Leveraging Bio-metrics to Enhance Learning in Immersive Environments

Research Theme
Justice and Public Safety
Status
Completed
Lead Researcher
Dave Maze
Duration of Project
2021-2022
Funders
CARIF
Collaborators/Partners
George Gallant
Project Description

Over the past two years we have been working on the creation of immersive learning environments by leveraging the integration of artificial intelligence and  virtual reality "live actor" scenarios with two goals. First, we wished to fill a learning gap in experiential learning events using live actors to enhance student confidence and skills. Second, we identified the need for competency-based training for aggression deescalation training for police officers where the use of AI/VR creates a safe learning environment.

The main aim of this new research project is to develop an intelligent training system that is able to analyze the learner's behaviour during confrontations with aggressive individuals, and other crisis situations, and provide appropriate feedback, enabling learners to improve their performance. We believe our findings will support the conclusion that using bio-sensors as a quantitative research tool to investigate human behaviours, while placed in stressful events, and measure physiological responses in real time, can significantly enhance the learner's self-actualization and thus their learning.