An introductory modeling course exploring a variety of spatial and object creation techniques necessary for game engine workflow. Three-dimensional software and tools facilitating the development of game assets and environment creation will be explored. Topics include low and high polygon modeling, three-dimensional geometry and surface creation, material creation and basic lighting techniques. Course topics are applied through in-class exercises and practical, hands-on assignments. Not available for supplemental. Instruction (1.0), Lab (2.0). Requisite Courses: Take VXR-1160L (Required, Concurrent).
VXR-1160 Modeling for Extended Reality - 3.00 credits